Mijagourlay.com

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Dr. Michael J. Gourlay

www.mijagourlay.com/

Michael Jason Gourlay

Most Used Html Elements

  • <a> : 185
  • <td> : 173
  • <div> : 123
  • <tr> : 95
  • <li> : 68
  • <script> : 23
  • <br> : 12
  • <meta> : 10
  • <table> : 7
  • <span> : 7
  • <link> : 6
  • <p> : 5
  • <tbody> : 5
  • <h2> : 4
  • <th> : 3
  • <img> : 3
  • <h4> : 2
  • <ul> : 2
  • <h3> : 2

Most Used Html Classes

  • "sites-navigation-lin..." : 68
  • "" : 67
  • "sites-system-link" : 5
  • "sites-embed" : 4
  • "sites-layout-hbox" : 3
  • "sites-embed-content" : 3
  • "sites-embed-title" : 2
  • "sites-sidebar-nav" : 2
  • "nav-first" : 2

Where is www.mijagourlay.com hosted?

Country:
United States
City:
Mountain View
Registrar:
GoDaddy.com, LLC
Latitude:
37.42
Longitude:
-122.06
IP address:
216.58.205.243
IP Binary address:
11011000001110101100110111110011
IP Octal address:
33016546763
IP Hexadecimal address:
d83acdf3

Context analysis of mijagourlay.com

Number of letters on this page:
8 782
Number of words on this page:
1 734
Number of sentences on this page:
70
Average words per sentences on this page:
25
Number of syllables on this page:
3 003
Number of Bold texts:
1
Number of Italic texts:
1

Domain name architecture

Domain name length:
15
Hyphens:
Domain doesn't contain hyphens!
Domain name with Hindi letters:
म इ ज अ ग ओ उ र ल अ ग़ . च ओ म
Domain name with Hebrew letters:
מ (i) ג׳ (a) ג (ο) (u) ר ל (a) י . ק(c) (ο) מ
Domain name with Cyrillic letters:
м и й a г о у р л a y . ц о м
Domain name with Arabic letters:
م (i) ج ا غ (o) (u) ر ل ا ي . (c) (o) م
Domain name with Greek letters:
μ ι (j) α γ ο υ ρ λ α y . χ ο μ
Domain name with Chinese letters:
艾马 艾 杰 诶 吉 哦 伊吾 艾儿 艾勒 诶 吾艾 . 西 哦 艾马
Domain without Consonants:
mjgrly.cm
Domain without Vowels:
iaouay.o
Alphabet positions:
m13 i9 j10 a1 g7 o15 u21 r18 l12 a1 y25 . c3 o15 m13
Domain name pattern:
V: Vowel, C: Consonant, N: Number
C V C V C V V C C V C . C V C

<HEAD> DATA INFORMATION

Encoding:
UTF-8
title:
Dr. Michael J. Gourlay
description:
Michael Jason Gourlay

External links in mijagourlay.com

  • http://www.linkedin.com/in/mijagourlay
  • https://twitter.com/MiJaGourlay
  • http://www.freepatentsonline.com/7680038.html
  • http://www.fiea.ucf.edu/
  • http://www.cora.nwra.com/%7Egourlay/research/
  • http://pof.aip.org/phfle6/v13/i12/p3783_s1
  • http://pof.aip.org/phfle6/v15/i3/p603_s1
  • http://pra.aps.org/abstract/PRA/v47/i4/p3113_1
  • http://informationdisplay.org/Portals/InformationDisplay/IssuePDF/01_2017.pdf
  • http://www.meetup.com/Eastside-Virtual-Reality-Meetup/events/235382431/
  • https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-21/
  • http://www.fibonaccisequinsblog.com/michael-gourlay/
  • https://patents.google.com/patent/US9483879
  • http://immersesummit.com/presenter/michael-gourlay-phd/
  • http://immersesummit.com/session/exploiting-strengths-and-avoiding-pitfalls-in-vr-ar-design/
  • https://patents.google.com/patent/US9432636
  • http://www.icme2016.org/
  • https://youtu.be/ZQO3Ihha02k
  • https://youtu.be/40ZALYU6GsM
  • https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-20/
  • https://youtu.be/5XuXBQj0O5U
  • https://youtu.be/nZCosqiyvD8
  • https://youtu.be/xPEAnonGywQ
  • https://courses.cs.washington.edu/courses/cse481v/16sp/speakers.php
  • http://www.geekwire.com/2016/worlds-first-hololens-class-uw-computer-science-students-show-off-mixed-reality-projects/
  • https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-19/
  • https://youtu.be/NthHWI6SsgA
  • http://www.centralfloridafuture.com/story/entertainment/2016/01/15/ucf-students-exhibit-new-games-technologies-otronicon/78835680/
  • https://youtu.be/0DlSpk5CfOk
  • http://gvu.gatech.edu/event/gvu-distinguished-alumni-brown-bag-seminar-michael-gourlay
  • http://gvu.gatech.edu/michael-gourlay-audio-interview
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-18/
  • http://www.amazon.com/Real-Time-Rendering-DirectX-HLSL-Programming/dp/0321962729
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-17/
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-16/
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-15/
  • http://misinformedcognoscenti.blogspot.com/
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-14/
  • http://misinformedcognoscenti.blogspot.com/2012/06/reading-code-is-bad.html
  • http://misinformedcognoscenti.blogspot.com/2012/07/toys-tools-and-meta-tools.html
  • http://misinformedcognoscenti.blogspot.com/2012/06/information-hiding-for-fun-and-profit.html
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-13/
  • http://misinformedcognoscenti.blogspot.com/2012/04/how-to-delete-object-with-multiple.html
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-12/
  • http://misinformedcognoscenti.blogspot.com/2012/03/half-baked-ideas-and-cutting-edge.html
  • http://misinformedcognoscenti.blogspot.com/2011/12/com-wtf.html
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-11/
  • http://www.redstickfestival.org/2011/11/festival-releases-schedule-for-fall-retrospective/
  • http://misinformedcognoscenti.blogspot.com/2011/11/programmer-tests.html
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-10/
  • http://misinformedcognoscenti.blogspot.com/2011/06/innovation-process.html
  • http://misinformedcognoscenti.blogspot.com/2011/05/less-power-is-better.html
  • http://misinformedcognoscenti.blogspot.com/2011/03/recipes-versus-tools-techniques-how.html
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-9/
  • http://misinformedcognoscenti.blogspot.com/2011/02/perpetual-hubris-of-future-generations.html
  • http://www.reddit.com/r/gamedev/comments/f9g8r/cool_article_on_fluid_simulation_for_games_a_bit/
  • http://farsthary.wordpress.com/2011/01/25/spin-my-particles//
  • http://misinformedcognoscenti.blogspot.com/2011/01/how-i-will-profit-from-your-ideas.html
  • http://misinformedcognoscenti.blogspot.com/2010/12/not-that-kind-of-doctor-why-i-left.html
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-8/
  • http://www.youtube.com/watch?v=Mdzq6Y2IP2c
  • http://www.youtube.com/watch?v=2f4zp6Kh7Yg
  • http://www.youtube.com/watch?v=5b2Fm0R3hGA
  • http://portal.acm.org/citation.cfm?id=1836845.1836854
  • http://software.intel.com/en-us/blogs/2010/04/23/visualize-this-michael-gourlay-on-fluid-simulation-in-games/
  • http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=7680038.PN.&OS=PN/7680038&RS=PN/7680038
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-7/
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-6/
  • http://misinformedcognoscenti.blogspot.com/2010/01/scripting-language-survey-unrealscript.html
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-5/
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-4/
  • http://www.gamasutra.com/php-bin/news_index.php?story=25667
  • http://www.gamasutra.com/view/feature/4176/sponsored_feature_fluid_.php
  • http://www.gamasutra.com/view/feature/4164/sponsored_feature_fluid_.php
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-3/
  • http://misinformedcognoscenti.blogspot.com/2009/09/concurrency-in-games-prefer-data.html
  • http://misinformedcognoscenti.blogspot.com/2009/08/game-engine-configuratino-language-part.html
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-2/
  • http://isdlibrary.intel-dispatch.com/vc/2739/Fluid%20Simulation%20for%20Video%20Games%20Pt2_120909.pdf
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
  • http://software.intel.com/sites/billboard/archive/fluid-simulation-part-1.php
  • http://isdlibrary.intel-dispatch.com/vc/2743/Fluid%20Simulation%20for%20Video%20Games%20Pt1.pdf
  • http://misinformedcognoscenti.blogspot.com/2009/07/game-engine-configuration-language-part.html
  • http://kotaku.com/5243521/ascii-fighter-ii-super-hyper-text+based-championship-edition
  • http://www.youtube.com/watch?v=d9o2oG8Dlgs
  • http://misinformedcognoscenti.blogspot.com/2009/04/game-engine-configuration-language-part.html
  • http://misinformedcognoscenti.blogspot.com/2009/02/game-engine-as-operating-system-part-2.html
  • http://misinformedcognoscenti.blogspot.com/2008/12/game-engine-configuration-languages.html
  • http://misinformedcognoscenti.blogspot.com/2008/11/game-engine-as-operating-system-part-1.html
  • http://misinformedcognoscenti.blogspot.com/2008/11/prototype-based-programming-language.html
  • http://portal.acm.org/citation.cfm?doid=1400885.1400891
  • http://www.siggraph.org/s2008/attendees/posters/complete.php
  • http://www.fiea.ucf.edu/%7Emgourlay/Fluid/SIGgraph2008/
  • http://www.google.com/profiles/mijagourlay
  • http://www.plaxo.com/profile/show/51540600480?ppk=bef7dec73b7d1c43bc048369969f6a5481f43390
  • http://www.mobygames.com/developer/sheet/view/developerId,102073/
  • https://twitter.com/mijagourlay
  • http://www.facebook.com/michael.j.gourlay
  • http://www.blogger.com/profile/00622146688134851505
  • http://fieaucf.blogspot.com/
  • http://software.intel.com/en-us/profile/437405/
  • http://www.youtube.com/user/mijagourlay
  • http://xmorph.sourceforge.net/home/gourlay/public_html/Xmorph/
  • http://www.cora.nwra.com/Ogle/
  • http://www.flickr.com/photos/mijagourlay/
  • https://www.instagram.com/mijagourlay/
  • http://picasaweb.google.com/mijagourlay
  • http://www.co-ra.com/~gourlay/research/
  • http://pstoolkit.org/
  • https://www.awdio.com/mijagourlay/events
  • http://steamcommunity.com/id/mijagourlay
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-14
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-15
  • http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-16
  • https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-17
  • https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-18/
  • https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-20
  • https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-21
  • https://upload.cmpevents.com/GD09/a.asp?option=G&V=3&id=562679
  • http://old.siggraph.org/s2008/attendees/posters/1.php
  • http://www.siggraph.org/s2010/for_attendees/posters/complete_list_posters
  • http://portal.acm.org/citation.cfm?id=1836854
  • http://www.ucfalumni.com/assets/files/pegasus/pegasus-mar-apr-2006.pdf
  • http://ogles.sourceforge.net/Ogles/ogles-doc/index.html
  • http://www.creativelinux.com/htm/profiles/mgourlay.htm
  • http://www.creativelinux.com/htm/tutorials/xmorph/xmorphtut.htm
  • http://www.erdc.hpc.mil/PDF/spring01.pdf
  • http://www.erdc.hpc.mil/PDF/fall01.pdf
  • http://prola.aps.org/abstract/PRA/v47/i4/p3113_1
  • http://www-unix.gridforum.org/mail_archive/sched-wg/2002/Archive/ps00000.ps
  • https://visualization.hpc.mil/wiki/Airborne_Laser
  • http://coral.lili.uni-bielefeld.de/Classes/Winter98/ExPhon/GourlayList/HTML/index.html
  • http://portal.acm.org/author_page.cfm?id=81421595159&CFID=10762084&CFTOKEN=50277318
  • https://www.google.com/a/UniversalLogin?continue=http://sites.google.com/site/mijagourlay/Home-page-of-Dr-Michael-J-Gourlay&service=jotspot
  • http://sites.google.com/site/mijagourlay/system/app/pages/reportAbuse
  • http://sites.google.com

Internal links in mijagourlay.com

  • http://www.mijagourlay.com/Home-page-of-Dr-Michael-J-Gourlay/michaelGourlay_HoloLens-cropSquare-desat.jpg?attredirects=0
  • http://www.mijagourlay.com/
  • http://www.mijagourlay.com/fluid
  • http://www.mijagourlay.com/images/mjgFluidSimOnIphone.PNG
  • http://www.mijagourlay.com/documents/USPatent7680038.pdf
  • http://www.youtube.com/user/mijagourlay#p/u/2/G9E8xEjGzk0
  • http://www.youtube.com/user/mijagourlay#p/u/1/LdxJ_nfWt0M
  • http://www.youtube.com/user/mijagourlay#p/u/0/rsJrJ-bzVSw
  • http://www.youtube.com/user/mijagourlay#p/u/4/MlFAzXeCB80
  • http://www.mijagourlay.com
  • http://www.mijagourlay.com/resume
  • http://www.pandora.com/people/mijagourlay#
  • /system/app/pages/recentChanges

Possible email addresses for mijagourlay.com

  • info@mijagourlay.com
  • email@mijagourlay.com
  • support@mijagourlay.com
  • contact@mijagourlay.com
  • admin@mijagourlay.com
  • postmaster@mijagourlay.com
  • hostmaster@mijagourlay.com
  • domain@mijagourlay.com
  • abuse@mijagourlay.com

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Server Software: Apache/2.4.25 (Unix) OpenSSL/1.0.1e-fips mod_bwlimited/1.4 mod_fcgid/2.3.9
Server Location: United States / Lansing - 64.91.231.70
List of used Technologies: Wordpress CMS, Google Analytics, CSS (Cascading Style Sheets), Html (HyperText Markup Language), Javascript
Number of used Technologies: 1
Number of used Javascript files: 1
Server Software: Microsoft-IIS/7.5
Server Location: United States / Scottsdale - 68.178.254.115
List of used Technologies: CSS (Cascading Style Sheets), Html (HyperText Markup Language), Javascript
Number of used Technologies: 0
Number of used Javascript files: 0
Server Software: Apache/1.3.41 (Unix) mod_ssl/2.8.31 OpenSSL/0.9.7e-p1
Server Location: United Kingdom / - 81.21.75.97
List of used Technologies: Google Analytics, CSS (Cascading Style Sheets), Html (HyperText Markup Language), Javascript
Number of used Technologies: 21
Number of used Javascript files: 21
Server Software: Apache/2
Server Location: Netherlands / - 93.191.128.33
List of used Technologies: Wordpress CMS, CSS (Cascading Style Sheets), Google Font API, Html (HyperText Markup Language), Html5, Javascript, jQuery, Php (Hypertext Preprocessor), Pingback, Revslider, SVG (Scalable Vector Graphics)